La connaissance, c'est le pouvoir |
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Livres Dossiers |
PATRICK J. COLLINS Interview part 1 : In a far beginning … 1/ When did you feel that music took an important place in you life ? Always. I didn’t have much
exposure to music when I was growing up. I know that I really loved certain
films and cartoons, and now I am able to see that the music was a big
part of what attracted me to those particular things. I also know that
anytime I saw someone playing piano or keyboard I was very inspired to
want to learn how to do that. 2/ When you were 15, you started composing music for Westwood Entertainment. How did you become an employee of this mythic company? When I was in high school, I was
writing a bunch of electronic music with my atari ST and casio cz-5000,
and I submitted demos to Westwood’s audio department regularly and
they always said that they weren’t hiring.. I ended up getting called
one afternoon by their quality assurance manager who asked me if I wanted
a job working in their department testing their products. I took that
job, and regularly pestered the president of the company and the audio
department employees. Westwood already had a composer who did nothing
but compose for their projects, and so that really made it difficult for
much of my music to be used. The director of the audio department was
pretty supportive of me, and would give me sometimes a few weeks during
down time just for me to compose whatever I wanted. When I left Westwood,
I really was grateful that I had those years to develop my skills as a
composer, and I had quite an arsenal of material that all belonged to
me because most of it was never used. 3/ What are the methods to develop game music in companies like Westwood, did you work with several musicians and sound engineers or just alone in a dark room ? At Westwood there were four of us. One dedicated composer, One dedicated sound designer, One manager (who did some of the technical work as well), and one of me.. who I guess kind of did a lot of different stuff from programming FM synthesis and subtractive synthesis instruments, to editing audio, syncing sound to video, as well as composing.
At Disney, it was much different.
I was pretty much the only person there for quite a while. I was left
to do all the work (composing, sound design, editing, etc). Disney was
a great experience and I have a lot of fond memories about it. Unfortunately
they did not know how to market their products well, and several of those
products were just really poorly designed. I feel like I wrote a lot of
music that I’m really proud of, that will probably never be heard...
and I can never use it again because Disney would sue me if I tried..
Rather sad.
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